another multiplayer screwup we are all in shock about. MAG, the gigantic MMO [massively multiplayer online game] shooter from zipper interactive, can’t keep its head above water. when i first heard about this game last year, i was super pumped. i love shooters! one of my gamer buddies brought me back to earth quickly: it supports 256 players… all at once. it’s only online too. we quickly came to the conclusion it was a swift receipe for disaster and hurriedly discussed puppies instead.
fast forward to january 2010: server failures all over! it’s chaos out there in MAG land! the full game is due to be released january 26, 2010, but all this offensive behaviour is just from the public beta. it launched on january 4, and the bloodshed won’t end til january 10, 2010. folks, this is serious shit. these server failures are leaving gamers to barely finish a game, while reports indicate most players are unable to finish a game. how are people going to occupy their time? are they expected to socialize?! play their old titles?
i first heard about the MAG server fail drama from explicit gamer, who shares this chilling news with us from the front line:
“Another issue is the main game queue is not working for a lot of people. Many people are reporting having to wait 15+ minutes just to get into a game. This is just speculation, but this is probably because everyone keeps getting disconnected (or they just can’t connect at all).”
they go on to post a timeline:
News Update – Jan 4 @ 2:00PM est:
**Restarting servers immediately.**: “They will be down ~40 minutes while they restart.”
We all hope the servers will be able to handle the load once they come back online.
News Update – Jan 4 @ 4:00PM est:
Servers are back online. I was able to play 1 round with no problems but now players are still unable to connect to the world server or games. Queue issues persist. Looks like it is going to be a long couple of weeks for the dev team at Zipper Interactive.
News Update – Jan 5 @ 2:00PM est:
The servers are running much better than yesterday. I wouldn’t go so far as to say they are stable, but they are improving as time goes on. I think they are getting a wake up call as to how many servers they are going to need for the game’s release. They made the right decision releasing the game to public beta, but I think they should have done it sooner. They may not have enough time to get it running 100% for the amount of people that will be playing it for the first few weeks after release.
now, the public beta is available from the playstation store. while we can’t speculate at this time, we feel that the public health agency of canada would advise against bringing the MAG beta into your homes. think of the children. think of your grandchildren, future or otherwise.