you know, in a world where good products are a dime a dozen, you really have to go above and beyond to stand above the crowd. you can’t just fly by the seat of your pants anymore, or hope to luck out by being in the right place at the right time. you can’t even rely on brand loyalty anymore.
sony, by all accounts, had a good thing going with the psp. when it came out around 2003 or so, it was a handheld video game system, and came with multimedia capabilities. despite being in constant competition with that little nintendo ds bastard, the psp has a big library of games and commitment from everyone: developers, publisher and most gamers.
it also synched up with the ps3, and lets nerds control their ps3 remotely. do you have any idea what this means? it means you can be sitting at work, and downloading demos to be ready for you to play the second you get home in the evening.
even cooler? the rare ‘psp as a rearview mirror’ functionality. it’s been talked about, and i want to say it’s been done for ‘gran turismo’ [don’t quote me]. and, with games like lair letting you play the same game on both the ps3 and the psp, it’s like every birthday all at once.
when the psp go was being developed, gamers everywhere had crazy amounts of speculation. the big question, of course was: would it have dual joysticks like the ps3, making it easier to play? what kind of compatilibility would it have with the ps3? could you use it as a phone? a music player? god, so many questions.
when it finally arrived on the scene, everyone agreed that one sound was heard: the sound of crickets. sony gave us:
- no umd drive
- a $250 price tag
- no compatibility with previous psp accessories: games, hardware – you name it, you can kiss your investment goodbye
- nothing we actually wanted
- gave us less and charged more.