rayman raving rabbids: plunger gun
oh rabbids. you’re just so ridiculous that i can’t help but enjoy you.
most of you have likely already read the rabbids: go home quasi-review i wrote a while back. the wii is also a fan of this franchise, with other titles under its belt for both the wii and the nintendo ds.
however, the game has its own special controller: the plunger gun. it’s very cheesy, and available from eb games for $24.99.
i kind of want it.
ever wanted to bring along your gamecube, the way all your styling friends do with their psp and nintendo ds bullshit? well fuck THOSE guys. this is a console modification from some guy called techknott, who auctioned it off on ebay for the pure entertainment value of watching people turn into piranhas.
he earned a pretty penny for it though, scoring about 360 british pounds. that’s a little over $580 in canadian money. here’s a description that was floating around on the internet:
features a fully-functional Gamecube console, along with a bright 5″ color LCD screen, and a built-in controller and memory card for storage. the case was made using CNC cut acrylic and MDF plywood, and there are dual controller ports built into the front of the portable if you want to use a controller.
it’s a sad thing, when your day starts off with ‘what the fuck?’, but this time i feel it is valid. you all know obnoxious gamer’s thoughts on the wii; although to sum it up i will once again inform you that i find it a pointless black hole of piss-poor technology and backwards thinking. i begrudgingly give it half a token of respect for its marketing department – although in a forest of morons, the idiot who has a tent is king.
then, of course, is the damn nintendo ds. it’s WORSE than the wii. it’s so simple to use, a gorilla can use it. and you know what? i’m not even being snarky. go read about the actual event: a gorilla uses nintendo ds.
can you picture the payday the nintendo marketing people have stumbled into? this is a real-life donkey kong.
ah, the history of duke nukem. what a clusterfuck THAT is, eh? they keep promising us this shit, then they close down 3D realms. for the record, i don’t know if any of us ever believed the studio actually existed.
now though, it seems like there’s a duke nukem game coming for nintendo ds and the psp. it’s on this german site, and since since google translate turns it into a big old incoherent pile of shit, i’ll give you the duke nukem game link but warn you.
this past weekend, little_nerdxo and i went to casa loma. i was busy snapping pictures with my big, bulky SLR camera. out of nowhere, i heard the unmistakeable ‘click’ of a camera. while i very briefly worried i had been followed by the paparazzi, i was relieved to see that it was only some kid with a nintendo DS. i was actually seeing a current DS in the wild – and i was miffed.
‘wow. in my day, we used film. in an actual camera,’ i harumphed.
‘can’t beat progress,’ shrugged little_nerdxo. ‘look at you dorking out with your stupid smartphone camera. and all the stuff you can do with your SLR.’
both of these were things i already knew to be true. but it was something i needed to hear again. she was right. you CAN’T beat progress. it got me thinking about nintendo’s long and glorious history. so, without further ado, i present an infographic i found.
hard to believe nintendo has come such a long way, eh? this graphic takes a look at both the past and present successes of nintendo. it also stacks up their present glory against most other systems.
hello. today, we will start with a joke.
obnoxious gamer: knock-knock.
audience: who’s there?
obnoxious gamer: RARE.
audience: RARE who?
obnoxious gamer: RARE might be licensing its characters out to other game companies!! we might see more of them!
audience: do you even understand what an actual ‘joke’ is?
audience: and i don’t know about you, but i don’t think ‘selling out’ is ever going to be funny.
all right, all right. so maybe in my excitement i got a little incoherent. sue me. here’s some of what was said at an interview:
CVG reported in December that Sega had signed the rights to use avatars of the pair in Sonic & Sega’s All Stars Racing – which is due for release on 360, Wii, PS3 and DS in the first half of this year.
And Rare studio head Mark Betteridge told CVG this week:
“It makes sense to keep our characters in the public eye and in players’ awareness, and this opportunity was one we couldn’t pass up – not only did it allow Banjo and Kazooie to appear as they’ve most recently been seen in a Nuts & Bolts-style vehicle, but we’d be entrusting them to a well-known publisher with its own compatible stable of characters.”
And when we asked if Rare would consider allowing publishers to ‘borrow’ more of its characters in non-Rare games in future, he added:
“As long as we felt it was beneficial to the franchise. We’re wary of spreading any of our properties too thin, but at the same time the feedback on Banjo appearing in All-Stars Racing has been great, so as long as we choose carefully we’re happy to give players extra opportunities to take control of Rare characters.”read more…
so when i read that, i was certainly super stoked. i grew up with those characters. details are kind of sketchy right now, but i guess you’ll have control of these classics in a racing game. stay tuned!
you know, in a world where good products are a dime a dozen, you really have to go above and beyond to stand above the crowd. you can’t just fly by the seat of your pants anymore, or hope to luck out by being in the right place at the right time. you can’t even rely on brand loyalty anymore.
sony, by all accounts, had a good thing going with the psp. when it came out around 2003 or so, it was a handheld video game system, and came with multimedia capabilities. despite being in constant competition with that little nintendo ds bastard, the psp has a big library of games and commitment from everyone: developers, publisher and most gamers.
it also synched up with the ps3, and lets nerds control their ps3 remotely. do you have any idea what this means? it means you can be sitting at work, and downloading demos to be ready for you to play the second you get home in the evening.
even cooler? the rare ‘psp as a rearview mirror’ functionality. it’s been talked about, and i want to say it’s been done for ‘gran turismo’ [don’t quote me]. and, with games like lair letting you play the same game on both the ps3 and the psp, it’s like every birthday all at once.
when the psp go was being developed, gamers everywhere had crazy amounts of speculation. the big question, of course was: would it have dual joysticks like the ps3, making it easier to play? what kind of compatilibility would it have with the ps3? could you use it as a phone? a music player? god, so many questions.
when it finally arrived on the scene, everyone agreed that one sound was heard: the sound of crickets. sony gave us:
- no umd drive
- a $250 price tag
- no compatibility with previous psp accessories: games, hardware – you name it, you can kiss your investment goodbye
- nothing we actually wanted
- gave us less and charged more.